Entity texture features. [V3. Entity texture features

 
 [V3Entity texture features Settings & configuration

With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. json; A few of these options can also be changed via the Puzzle mod; Mod support. 2k download s. json; A few of these options can also be changed via the Puzzle mod; Mod support. CIT Resewn only adds support for custom item textures (hence the acronym). 8 comments. properties file loading *(will be used in EMF)*ETF Changelog: [V3. 4 Fabric & Quilt. 19. 1 on Modrinth. This anime mobs resource pack contains stuff, including Counter Strike, Mob Talker, Nekopara, Vtubers, Monster Girl Encyclopedia, and Helltaker, the rest are originals made by me. 1. This mod should be compatible with any mod added entities. A Minecraft Fabric & Forge mod that adds random, emissive & blinking textures for mobs, skins and much more! - Issues · Traben-0/Entity_Texture_Features. 6. Supported mobs at the moment:. This mod should be compatible with any mod added entities. - drowned outer layers support random and emissive textures using the vanilla format. 5] - fixed a crash on forge. Caused by: org. added model texture override support. Help with resource pack with custom models for optifine not working with CIT Resewn : r/fabricmc. Download [ETF] Entity Texture Features 4. property percentage mode values not being rounded as integers (an entity with health percentage 3. Animated armor textures. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 4. 1 Fabric & Quilt. allowing matches such as `"blocks=oak_stairs:facing=east,west:half=bottom"`. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. json; A few of these options can also be changed via the Puzzle mod; Mod support. that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. 1 on Modrinth. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Published on Dec 31, 2022. . 18. Entity Texture Features (ETF): EMF uses several features from my. Entity Texture Features; Entity Model Features; An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering options =====The two images below show the two rendering modes:</p> <h3 tabindex="-1" id="user-content-dull-emmisives-default" dir="auto"><a class="heading-link" href="#dull. 16x Minecraft 1. 20–1. json; A few of these options can also be changed via the Puzzle mod; Mod support. 8. Supports 1. Download [EMF] Entity Model Features 0. Download [ETF] Entity Texture Features 4. color is a synonym for this method. 0. 20. 0. added support for end crystal random and emissive textures. We. Client Decoration Utility. Crashes in 1. 7901 downloads. 2. fixed crash in skin tool when selecting pixels (likely present in 1. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. ETF supports a new Names (plural) property using previous ETF name behaviour. 862. 1. Random Entities changes an entity's texture based on its qualities, such as position, NBT rules, the time, and more. 6. - block entity features will not render if the texture is animated as it is not supported * (no need to change settings)*. 0. `diguise-heads`, `impersonate`, or `fabric tailor`*BisectHostingMODRINTH. 0] Update summary. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Download Install Description Files Images Several fixes, primarily for the random property system rewrite in 4. 1] - player skin format changes (backwards compatible, mod page will be updated soon) - new player skin feature lowerJacket / lowerDress - documentation to come soon - fixed several crashing issues with player skin features - fixed display issues present in first player hand with skin features like OptiFine for variants * (e. [ETF] Entity Texture Features 4. 18. " like OptiFine for variants (e. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. json; A few of these options can also be changed via the Puzzle mod; Mod support. 2 Fabric & Quilt. Example Random Entity Textures. 6. 2 Forge. png")*. 2 Forge. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. This mod should be compatible with any mod added entities. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. ADVERTISEMENT. added the NBT OptiFine texture property, which can read any NBT value of an entity that is available to the client. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 1,467 follower s. 4. This mod should be compatible with any mod added entities. Emissive/Glowing entity textures just like Optifine & compatible with Optifine Resourcepacks. 0. added an option to enable extra warden textures like the heart to apply to the entire model. This mod should be compatible with any mod added entities. This mod should be compatible with any mod added entities. (from modrinth). Supports 1. This mod should be compatible with any mod added entities. 4 on Modrinth. ArrayIndexOutOfBoundsException: Index -1 out of b. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so. 1. Entity Culling; Entity Texture Features; Equipment Compare; Every Compat (Wood Good) Excavated Variants; Exploration+; Explorify – Dungeons & Structures; Falling Leaves; FancyMenu;. 1 mostly brings the new skin feature tool, with a redesigned GUI to fit, as well as several new texture properties to further customize your mob textures beyond what OptiFine offers. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. png resetting after a short time if the base texture had . Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. - improved compat with modded custom boat type textures. 1] - player skin format changes (backwards compatible, mod page will be updated soon) - new player skin feature lowerJacket / lowerDress - documentation to come soon - fixed several crashing issues with player skin features - fixed display issues present in first player hand with skin featuresMore Texture Animations . 1] Several fixes, primarily for the random property system rewrite in 4. Settings & configuration. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. g "mob4. Supports 1. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. +Player skin features!)Custom, Emissive and Varied mobs like Optifine and so much more. - made `Name`, `Names`, `Biomes` and `Teams` properties more robust and all 3 can now utilise Regex and Pattern not just `Names`. Settings & configuration. json; A few of these options can also be changed via the Puzzle mod; Mod support. re-added option to render the vanilla model underneath the custom one, or offset from it (they will. Settings & configuration. 3. In this video you will learn how to make your own Player texture for Minecraft. 2. " like OptiFine for variants (e. 4. added an option to enable extra warden textures like the heart to apply to the entire model. The vanilla directory minecraft/textures/entity or wherever a modded entity's texture happens to be by default. Changelog. The textures and","# You can place this file in the following folders of your resource. Supports 1. Custom, Emissive and Varied mobs like Optifine and so much more. Emissive/Glowing entity textures just like Optifine & compatible with Optifine Resourcepacks. Published on Jun 9, 2023. Entity Minecraft Texture Packs. Iris Modrinth - An Open Source shader mod compatible with OptiFine shader packs. 47569 downloads. json; A few of these options can also be changed via the Puzzle mod Mod support added function to ease access to skin features (a setting in the config/modmenu settings can be enabled to apply a skin feature guide image to a copy of your skin) supported emissive and enchanted capes to match skin when set in skin feature choices. g. Published on Mar 24, 2023. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. Published on May 10, 2023. Auto-featured . 866. You need Entity Texture Features and Entity Model Features (you'll have to remove the CEM. json; A few of these options can also be changed via the Puzzle mod; Mod support. png" now variates with "mob4. added compatibility warning message for Quark as it's [Variant Animal Textures] setting must be disabled for ETF's to work. ) "speed" texture property to vary textures by their top speed (useful for horses, and all mobs) "jumpStrength" texture. Auto-featured . ETF Changelog: [forge port of V3. Entity Texture Features Mod (1. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric This Client-side Fabric mod adds support for a bunch of entity texture features, including Optifine Features, that can be set in compatible Resourcepacks or Player skins. Puzzle was created to solve the latter by providing a united config for OptiFine replacement mods, built-in support for the most relevant alternatives and a API for other mods to take advantage of. ETF 4. Animated entity textures. Download [EMF] Entity Model Features 0. 607 108. fixed api methods not being static; fixed texture names ending with numbers not correctly using a ". Created 2 years. 4. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 18. 3] further api tweaks for EMF; fixed distanceTo property not working in 4. [4. Settings & configuration. 0. [ETF] Entity Texture Features Mod. This mod should be compatible with any mod added entities. 3k download s. 6. 18. This is the most common type of blending. 6. g big_chungus_0. #179 opened on Jun 24 by SungHerobrine97. json; A few of these options can also be changed via the Puzzle mod; Mod support. You need Entity Texture Features and Entity Model Features (you'll have to remove the CEM mod if you have it, EMF is. Dark Oak Boat with Chest (texture) BE1. Published on Apr 23, 2023. This mod should be compatible with any mod added entities. 19. 2 will remain supported with feature updates, but 1. json; A few of these options can also be changed via the Puzzle mod; Mod support. Versions [ETF] Entity Texture Features 4. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. Emissive/Glowing entity textures just like Optifine & compatible with Optifine Resourcepacks. Settings & configuration. 1 Fabric & Quilt. 0. [ETF] Entity Texture Features Mod. Settings & configuration. Settings & configuration. Report Follow . png")*. jem file). This mod should be compatible with any mod added entities. fabric. Random property code now only stores the entities initial conditions if they have been tested by that random property already, reducing memory usage. This will likely be the case on some Mods if you use Curse Maven Method. json; A few of these options can also be changed via the Puzzle mod; Mod support. Most notably ETF's skin features now have full compatibility with the `3D Skin Layers mod` and any `skin changing mod`. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. +Player skin features!)added function to ease access to skin features (a setting in the config/modmenu settings can be enabled to apply a skin feature guide image to a copy of your skin) supported emissive and enchanted capes to match skin when set in skin feature choices. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Download [ETF] Entity Texture Features 4. g "mob4. This allows most Optifine Resourcepacks to be used on Fabric, as long as they change Textures only , for Custom models (Like Fresh Animations) you will also need. json; A few of these options can also be changed via the Puzzle mod; Mod support. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Changelog. Supports 1. 5 (ETF 4. 3k download s. png) fixed health property not working at all in 4. Currently, the animations do behave slightly differently than optifine's, just enough to break some packs. 1 Fabric, Quilt1. - fixed crash in skin tool when selecting pixels (likely present in 1. Download [ETF] Entity Texture Features 3. I made the mistake of downloading it, and it would crash my server startup, so I think it would be better to remove it so that others don't come into the same. NOT AN OFFICIAL MINECRAFT PRODUCT. This Client-side Fabric mod adds support for a bunch of entity texture features, including Optifine Features, that can be set in compatible Resourcepacks or Player skins. Settings & configuration. 106775 downloads. 4. Supports 1. Settings & configuration. Versions [ETF] Entity Texture Features 4. Settings & configuration. For. 20. Published on May 10, 2023. (Customised just like Optifine, by Biome, Name, Height, etc. Inspired by the work of lavadragon15396 that is no longer available. 18306 downloads. json; A few of these options can also be changed via the Puzzle mod; Mod support. 4I1XuqiY. BisectHostingMODRINTH. 1. . 5. This mod should be compatible with any mod added entities. Settings & configuration. 1,522 follower s. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. blueaxolotl_mc • 4 months ago. This mod should be compatible with any mod added entities. 2. 5. Fully compatible with Sodium & Fresh Animations. 1,502 follower s. 1 [ETF] Entity Texture Features 4. 6. Changelog. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Features: Custom & random Entity Textures; Emissive/glowing Entity Textures; Blinking Mobs; Player Skin Features; Plugin Info: | Forge 1. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. [EMF] Entity Model Features [Fabric & Forge] By traben_0 Mods 3,965,619 About Project Created Mar 31, 2023 Updated Nov 4, 2023 Project ID License View all. This mod should be compatible with any mod added entities. 4. This mod should be compatible with any mod added entities. Changelog [4. Shaders. isOf(Blocks. properties but the additional texture didn't. json; A few of these options can also be changed via the Puzzle mod; Mod support. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 17+) - Converts from optifine/mcpatcher format to other formats. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 1=john smith) will check the names {"john", "smith" & " john smith"}) Added: Optifine parity: Size & Color texture properties. 4. his mod allows you to use OptiFine CEM Resource Packs without. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. 3 Fabric & Quilt. 1 & 1. 3 brings with it many fixes and stability issues as well as compatibility features and some long time missing features. Settings & configuration. Summary. Settings & configuration. It does not use cursemaven, it decompiles the built mod in the workspace. Vanilla textures are assigned a texture number of 1. This mod should be compatible with any mod added entities. - added new ETF skin feature to allow/prevent transparency for your skin specifically, plus general improvements to skin transparency handling. It will support OptiFine resourcepacks by default and it will be available on Forge (although that's far from the top priority right now). It does not use cursemaven, it decompiles the built mod in the workspace. fixed the name property not respecting text formatting codes e. 20. This project is licensed with LGPL v3. 2. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. It is compatible with OptiFine, Entity Model Features, CEM, Sodium, Iris Shaders and other mods that support entity textures. added new ETF skin feature to allow/prevent transparency for your skin specifically, plus general improvements to skin transparency handling. Client Decoration Utility. lang. Client Decoration Utility. +Player skin features!)[V4. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. 4. Puzzle 1. [4. 16 on Modrinth. What resource packs does this support? Animatica adds support for resource packs that use custom animated textures This includes: Animated GUI textures (Use OptiGUI for other GUI features) Animated entity textureslike OptiFine for variants * (e. 1 [ETF] Entity Texture Features 4. json; A few of these options can also be changed via the Puzzle mod; Mod support. 3. This mod should be compatible with any mod added entities. Settings & configuration. that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. 3 while flying fast in creative mode in single player. This mod should be compatible with any Mod added entities as long as they extend LivingEntityRenderer. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. 8 comments. Versions [ETF] Entity Texture Features 4. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 6. I have tried using the default arrow texture instead to rule out a problem with the texture itself, but there was no change. 2=iregex:(technoblade|1)" value comments sorted by Best Top New Controversial Q&A Add a Comment. 0 on Modrinth. x] [Fabric] Entity Texture Features [V4. g "mob4. re-added option to render the vanilla model underneath the custom one, or offset from it (they will. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. textures ending with numbers now use the separator ". ”Settings & configuration. ETF v4. 3. Created 2 years. png" now variates with "mob4. Entity Model Features (EMF) is a Fabric, Quilt & Forge mod that adds support for OptiFine's Custom Entity Models (CEM). ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. Added an option to disable the compatibility patch applied to the 3d skin layers to enable skin features to work (this only. json; A few of these options can also be changed via the Puzzle mod; Mod support. I don't know where to contact the staff of this, but the Entity Texture Feature mod is a client side mod but is still an available mod choice for forge. Supports 1. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. . CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 0]-[1. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. Mods Plugins Data Packs Shaders Resource. g. Download [EMF] Entity Model Features 1. 19. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. NOT APPROVED BY OR ASSOCIATED WITH MOJANG. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. - made `Name`, `Names`, `Biomes` and `Teams` properties more robust and all 3 can now utilise Regex and Pattern not just `Names`. 1,497 follower s. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. You might need to load the ressource pack twice for some reason (CTRL+F3) _____ There is a file in the folder wich will show you all the name possible for their respective textures to display. 2. Download Report . +Player skin features!)changed: textures with property files that do not read correctly and cause problems will now fall back to the vanilla texture instead of randomly picking and causing confusion. 20. I cannot. - By IrisShaders. Author (s) Last Update. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 3. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 20 Other Texture Pack. Feel free to give feedback. ETF 4. 2] added the NBT OptiFine texture property, which can read any NBT value of an entity that is available to the client; added wolf collar support; API updated for other mods to utilise ETFs random texture . Settings & configuration. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Entity Texture Features [V2. 4. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 19. Published on May 10, 2023. [ETF] Entity Texture Features Mod. g "mob4. To be safe I also copied the texture to /entity, /projectile, and /model, also in textures. EMF is an, OptiFine format, Custom Entity Model replacement mod available for Fabric and Forge. Settings & configuration. Due to many OptiFine features still having no replacement mod, Puzzle also adds certain OptiFine features on it's own, like resourcepack-provided. This also allows other mods to add new random properties for easy use in ETF & EMF. Client Decoration Utility. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. This mod should be compatible with any mod added entities. ETF v4. 5. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Alternate potion visuals for mobs. 19 (Mod menu, iris, etc); elytra size fix now set disabled by default [V3. #1. png") Animatica textures are now detected and prevent. 0] Update summary: ETF v4. 20-4. png should variate with big_chungus_0. [ETF] Entity Texture Features Mod. Entity Texture Features:这个mod实现的是同种生物可以获得不同的皮肤,生物的眨眼动效也得以实现,生物可以使用发光材质了,并且还可以像OF那样对使用了不同名的同种物品使用不同材质。 Tigersenpai 3 months ago • posted last year. net api url when used in skin.